A personal project I have been working on for the past few months. Assets were created in 3dsMax and textured in Substance Painter and Designer, as well as some materials I created directly on Unreal. I did use some assets and materials from the UE4 marketplace, mostly to add small details. Everything is rendered directly inside Unreal, including particle FX.
THE BACK ALLEY
A project based on the original concept by the amazing Ian McQue (https://www.artstation.com/mcque65). Model created in 3dsMax and textures in Substance Painter, rendered in Marmoset.
3D Environment created from a concept I drew. All models, textures and materials were created by me in 3dsMax, Substance Designer, Substance Painter and ZBrush. I built the environment in Unreal Engine 4 and added lighting and atmospheric effects.