At university I worked on two different games, one in 2D on my Sophomore year and one in 3D on my Senior year.


Producer - Environment artist - Technical Artist

- Developed a pipeline for the art team and imported all assets into the game engine.- Created textures and shaders for the environments.

- Built the environments inside Unreal.

- Rigged two of the characters.

- Worked together with the programming team in optimizing the game.


Producer -  Background artist

- Developed a work pipeline for a team o 5 artists and organized tasks for the art production of the game.

- Designed and created backgrounds and props in 2d and helped integrate them in the game.

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